| the game: the game consists 
              of an environment and beings living in it. score is generated by 
              those beings eating out of the environment and reproducing themselves, 
              multiplied by the degree of entropy (variety between red, green 
              and blue). creation of a new being costs a fifth of the score. highscore 
              represents the highest score so far. beings can consist 
              of one to twelve elements of any color.these colors indicate different characteristics (cumulative):
 red: speed
 green: livespan
 blue: range of sight
 beings search (head to tail) and eat bright fields of environment 
              according to their design. when saturated they reproduce by division.
 the environment 
              consists of fields of differing color. once eaten a field takes 
              the color of its brightest neighbours. its rate of growth is dependent 
              on the brightness of its neighbourhood. how to play: create a design 
              by pushing the red/green/blue-buttons in the lower left. remove 
              elements by clicking on the blueprint in the lower right. when finished, 
              implement the design by mouseclick within game area.the stat/reset/submit-button 
              pauses the game and shows game-statics.
 caution: highscore can only be submitted once per game.
 
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